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修改命名空间

wuyu 1 năm trước cách đây
mục cha
commit
cc0c296dd7
51 tập tin đã thay đổi với 51 bổ sung51 xóa
  1. 1 1
      Assets/PaperFold/Scripts/DetectFoldings.cs
  2. 1 1
      Assets/PaperFold/Scripts/FoldLinesGeneratorNew.cs
  3. 1 1
      Assets/PaperFold/Scripts/Paper.cs
  4. 1 1
      Assets/PaperFold/Utilities/Scripts/Character Controllers/SlideInput.cs
  5. 1 1
      Assets/PaperFold/Utilities/Scripts/Character Controllers/SwipeInput.cs
  6. 1 1
      Assets/PaperFold/Utilities/Scripts/Extensions/ColliderExtension.cs
  7. 1 1
      Assets/PaperFold/Utilities/Scripts/Extensions/TransformExtension.cs
  8. 1 1
      Assets/PaperFold/Utilities/Scripts/Extensions/VectorExtension.cs
  9. 1 1
      Assets/PaperFold/Utilities/Scripts/Interfaces/ICollectable.cs
  10. 1 1
      Assets/PaperFold/Utilities/Scripts/Interfaces/InterfaceUtility.cs
  11. 1 1
      Assets/PaperFold/Utilities/Scripts/Pomodoro.cs
  12. 1 1
      Assets/_Packages/PaperFoldAsset/DecalToTexture/Scripts/DecalMaster.cs
  13. 1 1
      Assets/_Packages/PaperFoldAsset/DecalToTexture/Scripts/DecalObject.cs
  14. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Object Placer/ObjectPlacer.cs
  15. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Character/JetCharacter.cs
  16. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Character/JetCharacterAnimator.cs
  17. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Character/JetCharacterController.cs
  18. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Character/JetCharacterDetection.cs
  19. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Character/JetCharacterInput.cs
  20. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Character/JoystickInput.cs
  21. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Enums/CollectableEffect.cs
  22. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Leaderboard/Leaderboard.cs
  23. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Leaderboard/LeaderboardCharacter.cs
  24. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Managers/CollectableManager.cs
  25. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Objects/BasicCollectable.cs
  26. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Road/RoadChunk.cs
  27. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Road/RoadManager.cs
  28. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Core/AnimatedElement.cs
  29. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Core/PlayerPrefsManager.cs
  30. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Core/UIAnimator.cs
  31. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Core/UIManager.cs
  32. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Core/Utils.cs
  33. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Editor/PaletteElementEditor.cs
  34. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Editor/UIManagerEditor.cs
  35. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Shop/ShopButton.cs
  36. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Shop/ShopManager.cs
  37. 1 1
      Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Sounds Button/_Scripts/SoundsButton.cs
  38. 1 1
      Assets/_Packages/PaperFoldAsset/Paper Fold/Scripts/FoldLinesGenerator.cs
  39. 1 1
      Assets/_Packages/PaperFoldAsset/Paper Fold/Scripts/LevelManager.cs
  40. 1 1
      Assets/_Packages/PaperFoldAsset/Paper Fold/Scripts/Raycaster.cs
  41. 1 1
      Assets/_Packages/PaperFoldAsset/Paper Fold/Scripts/SoundsManager.cs
  42. 1 1
      Assets/_Scripts/Board/Board.cs
  43. 1 1
      Assets/_Scripts/LevelLangSwitcher.cs
  44. 1 1
      Assets/_Scripts/StartUp.cs
  45. 1 1
      Assets/_Scripts/Testing/JumpToMenu.cs
  46. 1 1
      Assets/_Scripts/Testing/Tests/Tests.cs
  47. 1 1
      Assets/_Scripts/UI/UIButtonAdOff.cs
  48. 1 1
      Assets/_Scripts/UI/UIExpertLevel.cs
  49. 1 1
      Assets/_Scripts/UI/UITheme.cs
  50. 1 1
      Assets/_Scripts/UI/UIThemeUnlockProgress.cs
  51. 1 1
      Assets/_Scripts/UI/UIThemesManager.cs

+ 1 - 1
Assets/PaperFold/Scripts/DetectFoldings.cs

@@ -1,4 +1,4 @@
-using JetSystems;
+using JTSystems;
 using UnityEngine;
 using UnityEngine.EventSystems;
 

+ 1 - 1
Assets/PaperFold/Scripts/FoldLinesGeneratorNew.cs

@@ -2,7 +2,7 @@
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
-using JetSystems;
+using JTSystems;
 
 public class FoldLinesGeneratorNew : MonoBehaviour
 {

+ 1 - 1
Assets/PaperFold/Scripts/Paper.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using _Packages.PaperFoldAsset.Paper_Fold.Scripts;
 using _Packages.PaperFoldAsset.Paper_Fold.Scripts.RegexCombinationBuilder;
 using UnityEngine;
-using JetSystems;
+using JTSystems;
 using Eiko.YaSDK;
 using Testing;
 

+ 1 - 1
Assets/PaperFold/Utilities/Scripts/Character Controllers/SlideInput.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Events;
 
-namespace JetSystems
+namespace JTSystems
 {
     public class SlideInput : MonoBehaviour
     {

+ 1 - 1
Assets/PaperFold/Utilities/Scripts/Character Controllers/SwipeInput.cs

@@ -4,7 +4,7 @@ using UnityEngine;
 using UnityEngine.Events;
 
 
-namespace JetSystems
+namespace JTSystems
 {
     public class SwipeInput : MonoBehaviour
     {

+ 1 - 1
Assets/PaperFold/Utilities/Scripts/Extensions/ColliderExtension.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
     public static class ColliderExtension
     {

+ 1 - 1
Assets/PaperFold/Utilities/Scripts/Extensions/TransformExtension.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
     public static class TransformExtension
     {

+ 1 - 1
Assets/PaperFold/Utilities/Scripts/Extensions/VectorExtension.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
     public static class VectorExtension
     {

+ 1 - 1
Assets/PaperFold/Utilities/Scripts/Interfaces/ICollectable.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
     public interface ICollectable 
     {

+ 1 - 1
Assets/PaperFold/Utilities/Scripts/Interfaces/InterfaceUtility.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
     public static class InterfaceUtility
     {

+ 1 - 1
Assets/PaperFold/Utilities/Scripts/Pomodoro.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using System;
 
-namespace JetSystems
+namespace JTSystems
 {
     public class Pomodoro : MonoBehaviour
     {

+ 1 - 1
Assets/_Packages/PaperFoldAsset/DecalToTexture/Scripts/DecalMaster.cs

@@ -140,7 +140,7 @@ public class DecalMaster : MonoBehaviour
 
     private void SaveTexture()
     {
-        JetSystems.Utils.SaveTexture(newTargetObjectTexture, "/DecalToTexture/Created Textures2/");
+        JTSystems.Utils.SaveTexture(newTargetObjectTexture, "/DecalToTexture/Created Textures2/");
     }
 
     private void ConfigureChild(int paperIndex)

+ 1 - 1
Assets/_Packages/PaperFoldAsset/DecalToTexture/Scripts/DecalObject.cs

@@ -109,7 +109,7 @@ public class DecalObject : MonoBehaviour
 
     private void SaveTexture()
     {
-        JetSystems.Utils.SaveTexture(newTargetObjectTexture, "/DecalToTexture/Created Textures2/");
+        JTSystems.Utils.SaveTexture(newTargetObjectTexture, "/DecalToTexture/Created Textures2/");
     }
 
 }

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Object Placer/ObjectPlacer.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
     [ExecuteInEditMode]
     public class ObjectPlacer : MonoBehaviour

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Character/JetCharacter.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
     public class JetCharacter : MonoBehaviour
     {

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Character/JetCharacterAnimator.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
     [RequireComponent(typeof(JetCharacterController))]
     public class JetCharacterAnimator : MonoBehaviour

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Character/JetCharacterController.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
     public class JetCharacterController : MonoBehaviour
     {

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Character/JetCharacterDetection.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
     [RequireComponent(typeof(JetCharacter))]
     public class JetCharacterDetection : MonoBehaviour

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Character/JetCharacterInput.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Events;
 
-namespace JetSystems
+namespace JTSystems
 {
 
     public abstract class JetCharacterInput : MonoBehaviour

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Character/JoystickInput.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
 
     public class JoystickInput : JetCharacterInput

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Enums/CollectableEffect.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
     public enum CollectableEffect
     {

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Leaderboard/Leaderboard.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
     public class Leaderboard : MonoBehaviour
     {

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Leaderboard/LeaderboardCharacter.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using System;
 
-namespace JetSystems
+namespace JTSystems
 {
     [RequireComponent(typeof(JetCharacter))]
     public class LeaderboardCharacter : MonoBehaviour, IComparable

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Managers/CollectableManager.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
     public class CollectableManager : MonoBehaviour
     {

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Objects/BasicCollectable.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
     public class BasicCollectable : MonoBehaviour, ICollectable
     {

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Road/RoadChunk.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
     public class RoadChunk : MonoBehaviour
     {

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetGameplay/Scripts/Road/RoadManager.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
     public class RoadManager : MonoBehaviour
     {

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Core/AnimatedElement.cs

@@ -4,7 +4,7 @@ using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.EventSystems;
 
-namespace JetSystems
+namespace JTSystems
 {
     public class AnimatedElement : MonoBehaviour, IPointerDownHandler
     {

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Core/PlayerPrefsManager.cs

@@ -4,7 +4,7 @@ using UnityEngine;
 using Eiko.YaSDK;
 using Eiko.YaSDK.Data;
 
-namespace JetSystems
+namespace JTSystems
 {
     public static class PrefsKeys
     {

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Core/UIAnimator.cs

@@ -2,7 +2,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace JetSystems
+namespace JTSystems
 {
     public class UIAnimator : MonoBehaviour
     {

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Core/UIManager.cs

@@ -6,7 +6,7 @@ using Eiko.YaSDK;
 using Cysharp.Threading.Tasks;
 using UI;
 
-namespace JetSystems
+namespace JTSystems
 {
     public class UIManager : MonoBehaviour
     {

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Core/Utils.cs

@@ -9,7 +9,7 @@ using System.Threading.Tasks;
 using UnityEngine.UI;
 #endif
 
-namespace JetSystems
+namespace JTSystems
 {
     public static class Utils
     {

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Editor/PaletteElementEditor.cs

@@ -5,7 +5,7 @@ using UnityEngine;
 using UnityEditor;
 using UnityEngine.UI;
 
-namespace JetSystems
+namespace JTSystems
 {
     [CustomEditor(typeof(PaletteElement))]
     public class PaletteElementEditor : Editor

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Editor/UIManagerEditor.cs

@@ -5,7 +5,7 @@ using UnityEngine;
 using UnityEditor;
 using UnityEngine.UI;
 
-namespace JetSystems
+namespace JTSystems
 {
     [CustomEditor(typeof(UIManager))]
     public class UIManagerEditor : Editor

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Shop/ShopButton.cs

@@ -4,7 +4,7 @@ using UnityEngine;
 using UnityEngine.UI;
 using JoshH.UI;
 
-namespace JetSystems
+namespace JTSystems
 {
     public class ShopButton : MonoBehaviour
     {

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Scripts/Shop/ShopManager.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
-namespace JetSystems
+namespace JTSystems
 {
     
     public class ShopManager : MonoBehaviour

+ 1 - 1
Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/Sounds Button/_Scripts/SoundsButton.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
-namespace JetSystems
+namespace JTSystems
 {
 
     public class SoundsButton : MonoBehaviour

+ 1 - 1
Assets/_Packages/PaperFoldAsset/Paper Fold/Scripts/FoldLinesGenerator.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
-using JetSystems;
+using JTSystems;
 
 public class FoldLinesGenerator : MonoBehaviour
 {

+ 1 - 1
Assets/_Packages/PaperFoldAsset/Paper Fold/Scripts/LevelManager.cs

@@ -1,7 +1,7 @@
 using System;
 using Cysharp.Threading.Tasks;
 using Eiko.YaSDK;
-using JetSystems;
+using JTSystems;
 using System.Collections.Generic;
 using System.Threading.Tasks;
 using UnityEngine;

+ 1 - 1
Assets/_Packages/PaperFoldAsset/Paper Fold/Scripts/Raycaster.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
-using JetSystems;
+using JTSystems;
 using UnityEngine.EventSystems;
 
 public class Raycaster : MonoBehaviour

+ 1 - 1
Assets/_Packages/PaperFoldAsset/Paper Fold/Scripts/SoundsManager.cs

@@ -1,7 +1,7 @@
 using System;
 using System.Net;
 using Agava.WebUtility;
-using JetSystems;
+using JTSystems;
 using UnityEngine;
 using Random = UnityEngine.Random;
 using Eiko.YaSDK;

+ 1 - 1
Assets/_Scripts/Board/Board.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
-using JetSystems;
+using JTSystems;
 using UnityEngine.UI;
 
 public class Board : MonoBehaviour

+ 1 - 1
Assets/_Scripts/LevelLangSwitcher.cs

@@ -1,7 +1,7 @@
 using UnityEngine;
 using Eiko.YaSDK;
 using UnityEngine.UI;
-using JetSystems;
+using JTSystems;
 
 public class LevelLangSwitcher : MonoBehaviour
 {

+ 1 - 1
Assets/_Scripts/StartUp.cs

@@ -1,7 +1,7 @@
 using Cysharp.Threading.Tasks;
 using Eiko.YaSDK;
 using Eiko.YaSDK.Data;
-using JetSystems;
+using JTSystems;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using UnityEngine.UI;

+ 1 - 1
Assets/_Scripts/Testing/JumpToMenu.cs

@@ -1,6 +1,6 @@
 using System;
 using Cysharp.Threading.Tasks;
-using JetSystems;
+using JTSystems;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using Zenject;

+ 1 - 1
Assets/_Scripts/Testing/Tests/Tests.cs

@@ -1,7 +1,7 @@
 using System;
 using Eiko.YaSDK;
 using Eiko.YaSDK.Data;
-using JetSystems;
+using JTSystems;
 using ModestTree;
 using UnityEngine;
 

+ 1 - 1
Assets/_Scripts/UI/UIButtonAdOff.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using Eiko.YaSDK;
-using JetSystems;
+using JTSystems;
 
 [RequireComponent(typeof(Button))]
 public class UIButtonAdOff : MonoBehaviour

+ 1 - 1
Assets/_Scripts/UI/UIExpertLevel.cs

@@ -1,5 +1,5 @@
 using System;
-using JetSystems;
+using JTSystems;
 using UnityEngine;
 using UnityEngine.UI;
 

+ 1 - 1
Assets/_Scripts/UI/UITheme.cs

@@ -1,5 +1,5 @@
 using Eiko.YaSDK;
-using JetSystems;
+using JTSystems;
 using UnityEngine;
 using UnityEngine.Events;
 using UnityEngine.UI;

+ 1 - 1
Assets/_Scripts/UI/UIThemeUnlockProgress.cs

@@ -2,7 +2,7 @@ using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
-using JetSystems;
+using JTSystems;
 
 public class UIThemeUnlockProgress : MonoBehaviour
 {

+ 1 - 1
Assets/_Scripts/UI/UIThemesManager.cs

@@ -1,6 +1,6 @@
 using System.Collections.Generic;
 using UnityEngine;
-using JetSystems;
+using JTSystems;
 using System.Linq;
 using Eiko.YaSDK;