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@@ -117,7 +117,7 @@ public class Paper : MonoBehaviour
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//StartCoroutine("FoldingCoroutine");
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currentFolding.SetFoldedState(true);
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- Taptic.Light();
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+ // Taptic.Light();震动
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onPaperEvolving?.Invoke();
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}
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@@ -178,7 +178,7 @@ public class Paper : MonoBehaviour
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if (folding == currentFolding)
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{
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//Unfold();
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- Taptic.Light();
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+ // Taptic.Light();震动
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onPaperEvolving?.Invoke();
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yield return StartCoroutine(FoldCoroutine(false));
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@@ -193,7 +193,7 @@ public class Paper : MonoBehaviour
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{
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currentFolding = folding;
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- Taptic.Light();
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+ // Taptic.Light();震动
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onPaperEvolving?.Invoke();
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yield return StartCoroutine(FoldCoroutine(false));
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