瀏覽代碼

删除部分

wuyu 1 年之前
父節點
當前提交
fa986d354a

+ 4 - 4
Assembly-CSharp-Editor.csproj

@@ -835,6 +835,10 @@
       <Project>{cd8096c4-de90-1335-7f6d-6fa7a53e1bc2}</Project>
       <Name>YandexGamesSDK</Name>
     </ProjectReference>
+    <ProjectReference Include="YandexGamesShortcuts.csproj">
+      <Project>{64de328e-a046-3cae-5dde-56afd924a8f6}</Project>
+      <Name>YandexGamesShortcuts</Name>
+    </ProjectReference>
     <ProjectReference Include="Zenject-Editor.csproj">
       <Project>{3a0f60f0-51b8-b6c7-e269-03d0975c8c79}</Project>
       <Name>Zenject-Editor</Name>
@@ -843,10 +847,6 @@
       <Project>{5daae126-276a-e955-2c3a-59a34b39cc91}</Project>
       <Name>Zenject-PoolMonitor-Editor</Name>
     </ProjectReference>
-    <ProjectReference Include="YandexGamesShortcuts.csproj">
-      <Project>{64de328e-a046-3cae-5dde-56afd924a8f6}</Project>
-      <Name>YandexGamesShortcuts</Name>
-    </ProjectReference>
     <ProjectReference Include="Zenject-ReflectionBaking-Editor.csproj">
       <Project>{46a89948-3a3d-c672-86bb-4439ba76f200}</Project>
       <Name>Zenject-ReflectionBaking-Editor</Name>

+ 4 - 6
Assembly-CSharp.csproj

@@ -215,7 +215,6 @@
      <Folder Include="Assets/_Sprites/Themes" />
      <Folder Include="Assets/Epic Toon FX/Prefabs/Interactive/Sparkle" />
      <Folder Include="Assets/Epic Toon FX/Demo/Scripts" />
-     <Folder Include="Assets/_Prefabs/Level Papers/NonSettableLevels" />
      <Folder Include="Assets/TextMesh Pro/Sprites" />
      <Folder Include="Assets/_Packages/PaperFoldAsset/Paper Fold/Materials" />
      <Folder Include="Assets/_Prefabs/Models" />
@@ -240,7 +239,6 @@
      <Folder Include="Assets/_Packages/PaperFoldAsset/GDPR Panel/_Fonts" />
      <Folder Include="Assets/_Packages/PaperFoldAsset/Paper Fold/Presets/Defaults" />
      <Folder Include="Assets/_Prefabs/AdditionalPepers/Easy/0_Paper_Simple" />
-     <Folder Include="Assets/_Prefabs/Level Papers/NewLevel" />
      <Folder Include="Assets/_Sprites/PaperImages" />
      <Folder Include="Assets/_Packages/PaperFoldAsset/JetSystems/JetUI/LeanTween/Examples/Scenes" />
      <Folder Include="Assets/Epic Toon FX/Prefabs/Combat/Flamethrower/Cartoon" />
@@ -1512,6 +1510,10 @@
       <Project>{cd8096c4-de90-1335-7f6d-6fa7a53e1bc2}</Project>
       <Name>YandexGamesSDK</Name>
     </ProjectReference>
+    <ProjectReference Include="YandexGamesShortcuts.csproj">
+      <Project>{64de328e-a046-3cae-5dde-56afd924a8f6}</Project>
+      <Name>YandexGamesShortcuts</Name>
+    </ProjectReference>
     <ProjectReference Include="Zenject-Editor.csproj">
       <Project>{3a0f60f0-51b8-b6c7-e269-03d0975c8c79}</Project>
       <Name>Zenject-Editor</Name>
@@ -1520,10 +1522,6 @@
       <Project>{5daae126-276a-e955-2c3a-59a34b39cc91}</Project>
       <Name>Zenject-PoolMonitor-Editor</Name>
     </ProjectReference>
-    <ProjectReference Include="YandexGamesShortcuts.csproj">
-      <Project>{64de328e-a046-3cae-5dde-56afd924a8f6}</Project>
-      <Name>YandexGamesShortcuts</Name>
-    </ProjectReference>
     <ProjectReference Include="Zenject-ReflectionBaking-Editor.csproj">
       <Project>{46a89948-3a3d-c672-86bb-4439ba76f200}</Project>
       <Name>Zenject-ReflectionBaking-Editor</Name>

+ 0 - 2
Assets/_Packages/PaperFoldAsset/Paper Fold/Scripts/LevelManager.cs

@@ -46,8 +46,6 @@ public class LevelManager : MonoBehaviour
 
     private void Awake()
     {
-        if (YanGamesSaveManager.GetAdOff())
-            YandexSDK.instance.AdsOff();
 
         level = YanGamesSaveManager.GetLevel();
 

+ 0 - 8
Assets/_Prefabs/Level Papers/NewLevel.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 81a0bedd38822e74892bc5d5ee674105
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 8
Assets/_Prefabs/Level Papers/NonSettableLevels.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: c05fe4b5483578c45949604370648a64
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
Assets/_Scenes/Gameplay.unity

@@ -38,7 +38,7 @@ RenderSettings:
   m_ReflectionIntensity: 1
   m_CustomReflection: {fileID: 0}
   m_Sun: {fileID: 2138677392}
-  m_IndirectSpecularColor: {r: 0.56427544, g: 0.63257325, b: 0.70732397, a: 1}
+  m_IndirectSpecularColor: {r: 0.56427526, g: 0.6325728, b: 0.70732343, a: 1}
   m_UseRadianceAmbientProbe: 0
 --- !u!157 &3
 LightmapSettings: