using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class TexturesPostprocessor : AssetPostprocessor { private void OnPreprocessTexture() { TextureImporter importer = (TextureImporter)assetImporter; importer.textureCompression = TextureImporterCompression.Compressed; importer.maxTextureSize = 1024; } }