# Animation Clip Recorder properties The **Animation Clip Recorder** generates an animation clip in Unity Animation file format (.anim extension). This page covers all properties specific to the Animation Clip Recorder type. > **Note:** To fully configure any Recorder, you must also set the general recording properties according to the recording interface you are using: the [Recorder window](RecorderWindowRecordingProperties.md) or a [Recorder Clip](RecordingTimelineTrack.md#recorder-clip-properties). ![](Images/RecorderAnimation.png) The Animation Clip Recorder properties fall into three main categories: * [Capture](#capture) * [Format](#format) * [Output File](#output-file) ## Capture Use this section to define the source and the content of your recording. |Property||Function| |:---|:---|:---| | **GameObject** ||The [GameObject](https://docs.unity3d.com/Manual/class-GameObject.html) to record.| | **Recorded Component(s)** ||The components of the GameObject to record.
Choose more than one item to record more than one component.| | **Record Hierarchy** ||Enable this property to record the GameObject's child GameObjects.| | **Clamped Tangents** || Enable this option to set all [key tangents](https://docs.unity3d.com/Manual/EditingCurves.html) of the recorded animation to **Clamped Auto**. Disabling the option sets the tangents to **Auto** (legacy).
Clamped tangents are useful to prevent curve overshoots when the animation data is discontinuous. | | **Anim. Compression** || Specifies the keyframe reduction level to use to compress the recorded animation curve data. | | | Lossy | Applies an overall keyframe reduction. The Recorder removes animation keys based on a relative tolerance of 0.5 percent, to overall simplify the curve. This reduces the file size but directly affects the original curve accuracy. | | | Lossless | Applies keyframe reduction to constant curves only. The Recorder removes all unnecessary keys when the animation curve is a straight line, but keeps all recorded keys as long as the animation is not constant. | | | Disabled | Disables the animation compression. The Recorder saves all animation keys throughout the recording, even when the animation curve is a straight line. This might result in large files and slow playback. | >[!NOTE] >The Animation Clip Recorder can only record a GameObject in the current Scene. It cannot record GameObjects in other Scenes. ## Format The Animation Clip Recorder always generates an animation clip in the .anim file format. ## Output File Use this section to specify the output **Path** and **File Name** pattern to save the recorded animation clip. > **Note:** [Output File properties](OutputFileProperties.md) work the same for all types of recorders.