using System.Collections; using System.Collections.Generic; using UnityEngine; namespace JTSystems { public class JetCharacter : MonoBehaviour { public enum CharacterType { Player, Bot } [SerializeField] private CharacterType characterType; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void IncreaseSize(float sizeIncreaseValue) { transform.localScale += sizeIncreaseValue * Vector3.one; } public void DecreaseSize(float sizeIncreaseValue) { transform.localScale -= sizeIncreaseValue * Vector3.one; } public CharacterType GetCharacterType() { return characterType; } } }