using System.Collections; using System.Collections.Generic; using UnityEngine; namespace JTSystems { public class RoadChunk : MonoBehaviour { [Header(" Chunks Settings ")] public float length; [Header(" Gizmos ")] public Color gizmosColor; private void OnDrawGizmos() { Vector3 center = transform.position + (length / 2 * Vector3.forward); Vector3 size = new Vector3(20, 20, length); Gizmos.color = gizmosColor; Gizmos.DrawWireCube(center, size); } } }