- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- public class TexturesPostprocessor : AssetPostprocessor
- {
- private void OnPreprocessTexture()
- {
- TextureImporter importer = (TextureImporter)assetImporter;
- importer.textureCompression = TextureImporterCompression.Compressed;
- importer.maxTextureSize = 1024;
- }
- }
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