DOTween50.xml 6.3 KB

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  1. <?xml version="1.0"?>
  2. <doc>
  3. <assembly>
  4. <name>DOTween50</name>
  5. </assembly>
  6. <members>
  7. <member name="T:DG.Tweening.ShortcutExtensions50">
  8. <summary>
  9. Methods that extend known Unity objects and allow to directly create and control tweens from their
  10. instances.
  11. These, as all DOTween50 methods, require Unity 5.0 or later.
  12. </summary>
  13. </member>
  14. <member name="M:DG.Tweening.ShortcutExtensions50.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
  15. <summary>Tweens an AudioMixer's exposed float to the given value.
  16. Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
  17. Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from
  18. an AudioMixer.
  19. </summary>
  20. <param name="floatName">Name given to the exposed float to set</param>
  21. <param name="endValue">The end value to reach</param>
  22. <param name="duration">The duration of the tween</param>
  23. </member>
  24. <member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer)">
  25. <summary>
  26. Completes all tweens that have this target as a reference
  27. (meaning tweens that were started from this target, or that had this target added as an Id)
  28. and returns the total number of tweens completed
  29. (meaning the tweens that don't have infinite loops and were not already complete)
  30. </summary>
  31. </member>
  32. <member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
  33. <summary>
  34. Kills all tweens that have this target as a reference
  35. (meaning tweens that were started from this target, or that had this target added as an Id)
  36. and returns the total number of tweens killed.
  37. </summary>
  38. <param name="complete">If TRUE completes the tween before killing it</param>
  39. </member>
  40. <member name="M:DG.Tweening.ShortcutExtensions50.DOFlip(UnityEngine.Audio.AudioMixer)">
  41. <summary>
  42. Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target
  43. as a reference
  44. (meaning tweens that were started from this target, or that had this target added as an Id)
  45. and returns the total number of tweens flipped.
  46. </summary>
  47. </member>
  48. <member name="M:DG.Tweening.ShortcutExtensions50.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
  49. <summary>
  50. Sends to the given position all tweens that have this target as a reference
  51. (meaning tweens that were started from this target, or that had this target added as an Id)
  52. and returns the total number of tweens involved.
  53. </summary>
  54. <param name="to">Time position to reach
  55. (if higher than the whole tween duration the tween will simply reach its end)
  56. </param>
  57. <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause
  58. it
  59. </param>
  60. </member>
  61. <member name="M:DG.Tweening.ShortcutExtensions50.DOPause(UnityEngine.Audio.AudioMixer)">
  62. <summary>
  63. Pauses all tweens that have this target as a reference
  64. (meaning tweens that were started from this target, or that had this target added as an Id)
  65. and returns the total number of tweens paused.
  66. </summary>
  67. </member>
  68. <member name="M:DG.Tweening.ShortcutExtensions50.DOPlay(UnityEngine.Audio.AudioMixer)">
  69. <summary>
  70. Plays all tweens that have this target as a reference
  71. (meaning tweens that were started from this target, or that had this target added as an Id)
  72. and returns the total number of tweens played.
  73. </summary>
  74. </member>
  75. <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
  76. <summary>
  77. Plays backwards all tweens that have this target as a reference
  78. (meaning tweens that were started from this target, or that had this target added as an Id)
  79. and returns the total number of tweens played.
  80. </summary>
  81. </member>
  82. <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayForward(UnityEngine.Audio.AudioMixer)">
  83. <summary>
  84. Plays forward all tweens that have this target as a reference
  85. (meaning tweens that were started from this target, or that had this target added as an Id)
  86. and returns the total number of tweens played.
  87. </summary>
  88. </member>
  89. <member name="M:DG.Tweening.ShortcutExtensions50.DORestart(UnityEngine.Audio.AudioMixer)">
  90. <summary>
  91. Restarts all tweens that have this target as a reference
  92. (meaning tweens that were started from this target, or that had this target added as an Id)
  93. and returns the total number of tweens restarted.
  94. </summary>
  95. </member>
  96. <member name="M:DG.Tweening.ShortcutExtensions50.DORewind(UnityEngine.Audio.AudioMixer)">
  97. <summary>
  98. Rewinds all tweens that have this target as a reference
  99. (meaning tweens that were started from this target, or that had this target added as an Id)
  100. and returns the total number of tweens rewinded.
  101. </summary>
  102. </member>
  103. <member name="M:DG.Tweening.ShortcutExtensions50.DOTogglePause(UnityEngine.Audio.AudioMixer)">
  104. <summary>
  105. Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this
  106. target as a reference
  107. (meaning tweens that were started from this target, or that had this target added as an Id)
  108. and returns the total number of tweens involved.
  109. </summary>
  110. </member>
  111. </members>
  112. </doc>