DOTweenPro.XML 4.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. <?xml version="1.0"?>
  2. <doc>
  3. <assembly>
  4. <name>DOTweenPro</name>
  5. </assembly>
  6. <members>
  7. <member name="T:DG.Tweening.ShortcutExtensionsPro">
  8. <summary>
  9. Methods that extend known Unity objects and allow to directly create and control tweens from their instances
  10. </summary>
  11. </member>
  12. <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Transform,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)">
  13. <summary>Tweens a Transform's localPosition in a spiral shape.
  14. Also stores the transform as the tween's target so it can be used for filtered operations</summary>
  15. <param name="duration">The duration of the tween</param>
  16. <param name="axis">The axis around which the spiral will rotate</param>
  17. <param name="mode">The type of spiral movement</param>
  18. <param name="speed">Speed of the rotations</param>
  19. <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
  20. <param name="depth">Indicates how much the tween should move along the spiral's axis</param>
  21. <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
  22. </member>
  23. <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Rigidbody,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)">
  24. <summary>Tweens a Rigidbody's position in a spiral shape.
  25. Also stores the transform as the tween's target so it can be used for filtered operations</summary>
  26. <param name="duration">The duration of the tween</param>
  27. <param name="axis">The axis around which the spiral will rotate</param>
  28. <param name="mode">The type of spiral movement</param>
  29. <param name="speed">Speed of the rotations</param>
  30. <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
  31. <param name="depth">Indicates how much the tween should move along the spiral's axis</param>
  32. <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
  33. </member>
  34. <member name="T:DG.Tweening.Plugins.SpiralPlugin">
  35. <summary>
  36. Tweens a Vector3 along a spiral.
  37. EndValue represents the direction of the spiral
  38. </summary>
  39. </member>
  40. <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)">
  41. <summary>
  42. Restarts the tween
  43. </summary>
  44. <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
  45. Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
  46. </member>
  47. <member name="T:DG.Tweening.DOTweenPath">
  48. <summary>
  49. Attach this to a GameObject to create and assign a path to it
  50. </summary>
  51. </member>
  52. <member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)">
  53. <summary>
  54. Restarts the tween
  55. </summary>
  56. <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
  57. Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
  58. </member>
  59. <member name="T:DG.Tweening.SpiralMode">
  60. <summary>
  61. Spiral tween mode
  62. </summary>
  63. </member>
  64. <member name="F:DG.Tweening.SpiralMode.Expand">
  65. <summary>The spiral motion will expand outwards for the whole the tween</summary>
  66. </member>
  67. <member name="F:DG.Tweening.SpiralMode.ExpandThenContract">
  68. <summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary>
  69. </member>
  70. </members>
  71. </doc>