ForwardRenderer.asset 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-607468731070836622
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: 6b3d386ba5cd94485973aee1479b272e, type: 3}
  13. m_Name: NewRenderObjects
  14. m_EditorClassIdentifier:
  15. m_Active: 1
  16. settings:
  17. passTag: NewRenderObjects
  18. Event: 300
  19. filterSettings:
  20. RenderQueueType: 1
  21. LayerMask:
  22. serializedVersion: 2
  23. m_Bits: 512
  24. PassNames: []
  25. overrideMaterial: {fileID: 2100000, guid: cf697157cacd1451b9e394287be2b5b3, type: 2}
  26. overrideMaterialPassIndex: 0
  27. overrideDepthState: 1
  28. depthCompareFunction: 5
  29. enableWrite: 1
  30. stencilSettings:
  31. overrideStencilState: 0
  32. stencilReference: 0
  33. stencilCompareFunction: 8
  34. passOperation: 0
  35. failOperation: 0
  36. zFailOperation: 0
  37. cameraSettings:
  38. overrideCamera: 0
  39. restoreCamera: 1
  40. offset: {x: 0, y: 0, z: 0, w: 0}
  41. cameraFieldOfView: 60
  42. --- !u!114 &11400000
  43. MonoBehaviour:
  44. m_ObjectHideFlags: 0
  45. m_CorrespondingSourceObject: {fileID: 0}
  46. m_PrefabInstance: {fileID: 0}
  47. m_PrefabAsset: {fileID: 0}
  48. m_GameObject: {fileID: 0}
  49. m_Enabled: 1
  50. m_EditorHideFlags: 0
  51. m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3}
  52. m_Name: ForwardRenderer
  53. m_EditorClassIdentifier:
  54. m_RendererFeatures:
  55. - {fileID: -607468731070836622}
  56. m_RendererFeatureMap: 72905d5868d691f7
  57. postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
  58. xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}
  59. shaders:
  60. blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3}
  61. copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
  62. screenSpaceShadowPS: {fileID: 4800000, guid: 0f854b35a0cf61a429bd5dcfea30eddd, type: 3}
  63. samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
  64. tileDepthInfoPS: {fileID: 0}
  65. tileDeferredPS: {fileID: 0}
  66. stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3}
  67. fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3}
  68. materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3}
  69. m_OpaqueLayerMask:
  70. serializedVersion: 2
  71. m_Bits: 4294967295
  72. m_TransparentLayerMask:
  73. serializedVersion: 2
  74. m_Bits: 62
  75. m_DefaultStencilState:
  76. overrideStencilState: 0
  77. stencilReference: 0
  78. stencilCompareFunction: 8
  79. passOperation: 0
  80. failOperation: 0
  81. zFailOperation: 0
  82. m_ShadowTransparentReceive: 1
  83. m_RenderingMode: 0
  84. m_AccurateGbufferNormals: 0