Folding Line.prefab 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &5204611780013627872
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 7558061902400756771}
  12. - component: {fileID: 1789492948864159032}
  13. m_Layer: 9
  14. m_Name: Folding Line
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &7558061902400756771
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 5204611780013627872}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_Children: []
  31. m_Father: {fileID: 0}
  32. m_RootOrder: 0
  33. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  34. --- !u!120 &1789492948864159032
  35. LineRenderer:
  36. m_ObjectHideFlags: 0
  37. m_CorrespondingSourceObject: {fileID: 0}
  38. m_PrefabInstance: {fileID: 0}
  39. m_PrefabAsset: {fileID: 0}
  40. m_GameObject: {fileID: 5204611780013627872}
  41. m_Enabled: 1
  42. m_CastShadows: 0
  43. m_ReceiveShadows: 1
  44. m_DynamicOccludee: 1
  45. m_MotionVectors: 0
  46. m_LightProbeUsage: 0
  47. m_ReflectionProbeUsage: 0
  48. m_RayTracingMode: 0
  49. m_RayTraceProcedural: 0
  50. m_RenderingLayerMask: 1
  51. m_RendererPriority: 0
  52. m_Materials:
  53. - {fileID: 2100000, guid: cf697157cacd1451b9e394287be2b5b3, type: 2}
  54. m_StaticBatchInfo:
  55. firstSubMesh: 0
  56. subMeshCount: 0
  57. m_StaticBatchRoot: {fileID: 0}
  58. m_ProbeAnchor: {fileID: 0}
  59. m_LightProbeVolumeOverride: {fileID: 0}
  60. m_ScaleInLightmap: 1
  61. m_ReceiveGI: 1
  62. m_PreserveUVs: 0
  63. m_IgnoreNormalsForChartDetection: 0
  64. m_ImportantGI: 0
  65. m_StitchLightmapSeams: 1
  66. m_SelectedEditorRenderState: 3
  67. m_MinimumChartSize: 4
  68. m_AutoUVMaxDistance: 0.5
  69. m_AutoUVMaxAngle: 89
  70. m_LightmapParameters: {fileID: 0}
  71. m_SortingLayerID: 0
  72. m_SortingLayer: 0
  73. m_SortingOrder: 0
  74. m_Positions:
  75. - {x: 0, y: -1, z: 0}
  76. - {x: 1.0674393, y: -1, z: 0.058817863}
  77. m_Parameters:
  78. serializedVersion: 3
  79. widthMultiplier: 0.03
  80. widthCurve:
  81. serializedVersion: 2
  82. m_Curve:
  83. - serializedVersion: 3
  84. time: 0
  85. value: 1
  86. inSlope: 0
  87. outSlope: 0
  88. tangentMode: 0
  89. weightedMode: 0
  90. inWeight: 0.33333334
  91. outWeight: 0.33333334
  92. m_PreInfinity: 2
  93. m_PostInfinity: 2
  94. m_RotationOrder: 4
  95. colorGradient:
  96. serializedVersion: 2
  97. key0: {r: 1, g: 1, b: 1, a: 1}
  98. key1: {r: 1, g: 1, b: 1, a: 1}
  99. key2: {r: 0, g: 0, b: 0, a: 0}
  100. key3: {r: 0, g: 0, b: 0, a: 0}
  101. key4: {r: 0, g: 0, b: 0, a: 0}
  102. key5: {r: 0, g: 0, b: 0, a: 0}
  103. key6: {r: 0, g: 0, b: 0, a: 0}
  104. key7: {r: 0, g: 0, b: 0, a: 0}
  105. ctime0: 0
  106. ctime1: 65535
  107. ctime2: 0
  108. ctime3: 0
  109. ctime4: 0
  110. ctime5: 0
  111. ctime6: 0
  112. ctime7: 0
  113. atime0: 0
  114. atime1: 65535
  115. atime2: 0
  116. atime3: 0
  117. atime4: 0
  118. atime5: 0
  119. atime6: 0
  120. atime7: 0
  121. m_Mode: 0
  122. m_NumColorKeys: 2
  123. m_NumAlphaKeys: 2
  124. numCornerVertices: 0
  125. numCapVertices: 0
  126. alignment: 0
  127. textureMode: 1
  128. shadowBias: 0.5
  129. generateLightingData: 0
  130. m_UseWorldSpace: 1
  131. m_Loop: 0