The Addressables system initializes itself at runtime the first time you load an Addressable or make another call to an Addressable API. Call Addressables.InitializeAsync to initialize Addressables earlier (this function does nothing if initialization has already occurred).
The initialization operation performs the following tasks:
The following Addressables settings can change initialization behavior:
The following runtime properties should be set before the initialization operation starts:
You can attach objects to the Addressable Assets settings and pass them to the initialization process at runtime. For example, you can create a CacheInitializationSettings object to initialize Unity's Cache settings at runtime. To create your own types of initialization object, create a ScriptableObject that implements the IObjectInitializationDataProvider interface. Use this object to create the ObjectInitializationData asset that Addressables includes with your the runtime data.
Use a CacheInitializationSettings object to initialize Unity's Cache settings at runtime.
To specify the cache initialization settings that the Addressables system should use:
Select the new asset file in the Project panel to view the settings in the Inspector
Adjust the settings as desired.
Open the Addressables Settings Inspector (menu: Window > Asset Management > Addressables > Settings).
In the Initialization Objects section of the Inspector, click the + button to add a new object to the list.
Select your CacheInitializationSettings asset in the File dialog and click Open.
When Addressables initializes at runtime, it applies these settings to the default Unity Cache. The settings apply to all AssetBundles in the default cache, not just those downloaded by the Addressables system. See Caching for more information about the Unity cache system.
[!NOTE] Android applications built with Unity 202.1 or earlier or running on Android 9 or earlier can only play videos from uncompressed AssetBundles. You can use a
CacheInitializationSettings
object to disable recompression of the cache by disabling the Compress Bundles option.