The GIF Animation Recorder generates an animated GIF file.
This page covers all properties specific to the GIF Animation Recorder type.
Note: To fully configure any Recorder, you must also set the general recording properties according to the recording interface you are using: the Recorder window or a Recorder Clip.
The GIF Animation Recorder properties fall into three main categories:
Use this section to define the source and the content of your recording.
Property | Function | |
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Source | Specifies the input for the recording. | |
Targeted Camera | Records frames captured by a specific camera, even if the Game View does not use that camera. Selecting this option displays the Targeted Camera capture properties. |
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Render Texture Asset | Records frames rendered in a Render Texture. Selecting this option displays the Render Texture Asset capture properties. |
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Texture Sampling | Supersamples the source camera during the capture to generate anti-aliased images in the recording. Selecting this option displays the Texture Sampling capture properties. |
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Flip Vertical | When you enable this option, the Recorder flips the output image vertically. This is useful to correct for systems that output video upside down. |
[!include[](InclCaptureOptionsTargetedCamera.md)]
[!include[](InclCaptureOptionsRenderTextureAsset.md)]
[!include[](InclCaptureOptionsTextureSampling.md)]
Use this section to set up the media format you need to save the recorded images in.
Property | Function |
---|---|
Num Colors | The number of colors used in the GIF palette table. The maximum is 256 colors. Specify a smaller palette to reduce the size of the GIF file while reducing image quality. |
Keyframe Interval | The number of frames that share the same color palette. Increase this number to reduce the size of the GIF file while reducing image quality. |
Max Tasks | The number of frames to encode in parallel. If you increase this number, it might reduce the amount of time Unity takes to encode the GIF file. |
Use this section to specify the output Path and File Name pattern to save the recorded animation clip.
Note: Output File properties work the same for all types of recorders.