JoystickInput.cs 1.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace JTSystems
  5. {
  6. public class JoystickInput : JetCharacterInput
  7. {
  8. private Vector2 pressedPosition;
  9. private Vector2 currentPosition;
  10. protected override void OnMousePressed()
  11. {
  12. base.OnMousePressed();
  13. StorePressedMousePosition();
  14. }
  15. protected override void OnMouseDragged()
  16. {
  17. base.OnMouseDragged();
  18. CalculateMouseDifference();
  19. }
  20. protected override void OnMouseReleased()
  21. {
  22. base.OnMouseReleased();
  23. }
  24. private void StorePressedMousePosition()
  25. {
  26. pressedPosition = Input.mousePosition;
  27. }
  28. private void CalculateMouseDifference()
  29. {
  30. currentPosition = Input.mousePosition;
  31. Vector3 difference = currentPosition - pressedPosition;
  32. difference.z = difference.y;
  33. mouseDragVector = difference;
  34. }
  35. }
  36. }