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- using System;
- using System.Net;
- using Agava.WebUtility;
- using JTSystems;
- using UnityEngine;
- using Random = UnityEngine.Random;
- using Eiko.YaSDK;
- public class SoundsManager : MonoBehaviour
- {
- [Header(" Sounds ")]
- [SerializeField] private AudioSource paperSoundFold;
- [SerializeField] public AudioSource main;
- [SerializeField] private AudioSource paperSoundUnfold;
- [SerializeField] private AudioSource paperSoundStickerEffect;
- [SerializeField] private AudioSource levelCompleteSound;
- Paper currentPaper;
-
- void Start()
- {
- //UIManager.onGameSet += StoreCurrentPaper;
- UIManager.onLevelCompleteSet += ResetCurrentPaper;
- LevelManager.onPaperInstantiated += StoreCurrentPaper;
- YandexSDK.instance.audio = main;
- }
- private void OnApplicationPause(bool pauseStatus)
- {
- AudioListener.volume = pauseStatus ? 0 : 1;
- AudioListener.pause = pauseStatus;
- }
- private void OnDestroy()
- {
- //UIManager.onGameSet -= StoreCurrentPaper;
- UIManager.onLevelCompleteSet -= ResetCurrentPaper;
- LevelManager.onPaperInstantiated -= StoreCurrentPaper;
- }
- private void StoreCurrentPaper(Paper paper)
- {
- currentPaper = paper;
- currentPaper.paperStartFold += PlayPaperFoldSound;
- currentPaper.paperStartUnfold += PlayPaperUnfoldSound;
- currentPaper.onPaperShowEffect += PlayPaperShowStickerEffectSound;
- }
- /*
- private void StoreCurrentPaper()
- {
- currentPaper = FindObjectOfType<Paper>();
- currentPaper.paperStartFold += PlayPaperFoldSound;
- currentPaper.paperStartUnfold += PlayPaperUnfoldSound;
- currentPaper.onPaperShowEffect += PlayPaperShowStickerEffectSound;
- }
- */
- private void ResetCurrentPaper(int none)
- {
- //currentPaper.onPaperEvolving -= PlayPaperSound;
- currentPaper.paperStartFold -= PlayPaperFoldSound;
- currentPaper.paperStartUnfold -= PlayPaperUnfoldSound;
- currentPaper.onPaperShowEffect -= PlayPaperShowStickerEffectSound;
- currentPaper = null;
- levelCompleteSound.Play();
- }
- private void PlayPaperFoldSound()
- {
- paperSoundFold.pitch = Random.Range(0.9f, 1.2f);
- paperSoundFold.Play();
- }
- private void PlayPaperUnfoldSound()
- {
- paperSoundUnfold.pitch = Random.Range(0.9f, 1.2f);
- paperSoundUnfold.Play();
- }
- private void PlayPaperShowStickerEffectSound()
- {
- paperSoundStickerEffect.Play();
- }
- }
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