ETFXSceneManager.cs 3.9 KB

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  1. using UnityEngine;
  2. using UnityEngine.SceneManagement;
  3. using UnityEngine.UI;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. public class ETFXSceneManager : MonoBehaviour
  7. {
  8. public bool GUIHide = false;
  9. public bool GUIHide2 = false;
  10. public bool GUIHide3 = false;
  11. public bool GUIHide4 = false;
  12. public void LoadScene2DDemo() {
  13. SceneManager.LoadScene ("etfx_2ddemo");
  14. }
  15. public void LoadSceneCards() {
  16. SceneManager.LoadScene ("etfx_cards");
  17. }
  18. public void LoadSceneCombat() {
  19. SceneManager.LoadScene ("etfx_combat");
  20. }
  21. public void LoadSceneDecals() {
  22. SceneManager.LoadScene ("etfx_decals");
  23. }
  24. public void LoadSceneDecals2() {
  25. SceneManager.LoadScene ("etfx_decals2");
  26. }
  27. public void LoadSceneEmojis() {
  28. SceneManager.LoadScene ("etfx_emojis");
  29. }
  30. public void LoadSceneEmojis2() {
  31. SceneManager.LoadScene ("etfx_emojis2");
  32. }
  33. public void LoadSceneExplosions() {
  34. SceneManager.LoadScene ("etfx_explosions");
  35. }
  36. public void LoadSceneExplosions2() {
  37. SceneManager.LoadScene ("etfx_explosions2");
  38. }
  39. public void LoadSceneFire() {
  40. SceneManager.LoadScene ("etfx_fire");
  41. }
  42. public void LoadSceneFire2() {
  43. SceneManager.LoadScene ("etfx_fire2");
  44. }
  45. public void LoadSceneFire3() {
  46. SceneManager.LoadScene ("etfx_fire3");
  47. }
  48. public void LoadSceneFireworks() {
  49. SceneManager.LoadScene ("etfx_fireworks");
  50. }
  51. public void LoadSceneFlares() {
  52. SceneManager.LoadScene ("etfx_flares");
  53. }
  54. public void LoadSceneMagic() {
  55. SceneManager.LoadScene ("etfx_magic");
  56. }
  57. public void LoadSceneMagic2() {
  58. SceneManager.LoadScene ("etfx_magic2");
  59. }
  60. public void LoadSceneMagic3() {
  61. SceneManager.LoadScene ("etfx_magic3");
  62. }
  63. public void LoadSceneMainDemo() {
  64. SceneManager.LoadScene ("etfx_maindemo");
  65. }
  66. public void LoadSceneMissiles() {
  67. SceneManager.LoadScene ("etfx_missiles");
  68. }
  69. public void LoadScenePortals() {
  70. SceneManager.LoadScene ("etfx_portals");
  71. }
  72. public void LoadScenePortals2() {
  73. SceneManager.LoadScene ("etfx_portals2");
  74. }
  75. public void LoadScenePowerups() {
  76. SceneManager.LoadScene ("etfx_powerups");
  77. }
  78. public void LoadScenePowerups2() {
  79. SceneManager.LoadScene ("etfx_powerups2");
  80. }
  81. public void LoadSceneSparkles() {
  82. SceneManager.LoadScene ("etfx_sparkles");
  83. }
  84. public void LoadSceneSwordCombat() {
  85. SceneManager.LoadScene ("etfx_swordcombat");
  86. }
  87. public void LoadSceneSwordCombat2() {
  88. SceneManager.LoadScene ("etfx_swordcombat2");
  89. }
  90. public void LoadSceneMoney() {
  91. SceneManager.LoadScene ("etfx_money");
  92. }
  93. public void LoadSceneHealing() {
  94. SceneManager.LoadScene ("etfx_healing");
  95. }
  96. public void LoadSceneWind() {
  97. SceneManager.LoadScene ("etfx_wind");
  98. }
  99. void Update ()
  100. {
  101. if(Input.GetKeyDown(KeyCode.L))
  102. {
  103. GUIHide = !GUIHide;
  104. if (GUIHide)
  105. {
  106. GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = false;
  107. }
  108. else
  109. {
  110. GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = true;
  111. }
  112. }
  113. if(Input.GetKeyDown(KeyCode.J))
  114. {
  115. GUIHide2 = !GUIHide2;
  116. if (GUIHide2)
  117. {
  118. GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = false;
  119. }
  120. else
  121. {
  122. GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = true;
  123. }
  124. }
  125. if(Input.GetKeyDown(KeyCode.H))
  126. {
  127. GUIHide3 = !GUIHide3;
  128. if (GUIHide3)
  129. {
  130. GameObject.Find("ParticleSysDisplayCanvas").GetComponent<Canvas> ().enabled = false;
  131. }
  132. else
  133. {
  134. GameObject.Find("ParticleSysDisplayCanvas").GetComponent<Canvas> ().enabled = true;
  135. }
  136. }
  137. if(Input.GetKeyDown(KeyCode.K))
  138. {
  139. GUIHide4 = !GUIHide4;
  140. if (GUIHide3)
  141. {
  142. GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = false;
  143. }
  144. else
  145. {
  146. GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = true;
  147. }
  148. }
  149. }
  150. }