glow1_ADD.mat 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: glow1_ADD
  11. m_Shader: {fileID: 4800000, guid: 8516d7a69675844a7a0b7095af7c46af, type: 3}
  12. m_ShaderKeywords: _ALPHABLEND_ON _FADING_ON _FLIPBOOKBLENDING_OFF
  13. m_LightmapFlags: 0
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: -1
  17. stringTagMap: {}
  18. disabledShaderPasses: []
  19. m_SavedProperties:
  20. serializedVersion: 3
  21. m_TexEnvs:
  22. - _BaseMap:
  23. m_Texture: {fileID: 0}
  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 0}
  26. - _BumpMap:
  27. m_Texture: {fileID: 0}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _EmissionMap:
  31. m_Texture: {fileID: 0}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _MainTex:
  35. m_Texture: {fileID: 2800000, guid: 75c822b01a637d547abc69e6f1f590b4, type: 3}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _SpecGlossMap:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. m_Floats:
  43. - _AlphaClip: 0
  44. - _Blend: 0
  45. - _BlendOp: 0
  46. - _BumpScale: 1
  47. - _CameraFadingEnabled: 0
  48. - _CameraFarFadeDistance: 2
  49. - _CameraNearFadeDistance: 1
  50. - _ColorMode: 0
  51. - _Cull: 0
  52. - _Cutoff: 0.5
  53. - _DistortionBlend: 0.5
  54. - _DistortionEnabled: 0
  55. - _DistortionStrength: 1
  56. - _DistortionStrengthScaled: 0
  57. - _DstBlend: 1
  58. - _EmissionEnabled: 0
  59. - _FlipbookBlending: 0
  60. - _FlipbookMode: 0
  61. - _Glossiness: 0
  62. - _InvFade: 1.5
  63. - _LightingEnabled: 0
  64. - _Mode: 4
  65. - _QueueOffset: 0
  66. - _ReceiveShadows: 1
  67. - _Smoothness: 0.5
  68. - _SmoothnessSource: 0
  69. - _SoftParticlesEnabled: 1
  70. - _SoftParticlesFarFadeDistance: 1
  71. - _SoftParticlesNearFadeDistance: 0
  72. - _SpecularHighlights: 1
  73. - _SrcBlend: 5
  74. - _Surface: 0
  75. - _ZWrite: 0
  76. m_Colors:
  77. - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
  78. - _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
  79. - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
  80. - _Color: {r: 1, g: 1, b: 1, a: 1}
  81. - _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
  82. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  83. - _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0}
  84. - _SpecColor: {r: 1, g: 1, b: 1, a: 1}
  85. - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
  86. m_BuildTextureStacks: []
  87. --- !u!114 &2121627227159623458
  88. MonoBehaviour:
  89. m_ObjectHideFlags: 11
  90. m_CorrespondingSourceObject: {fileID: 0}
  91. m_PrefabInstance: {fileID: 0}
  92. m_PrefabAsset: {fileID: 0}
  93. m_GameObject: {fileID: 0}
  94. m_Enabled: 1
  95. m_EditorHideFlags: 0
  96. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  97. m_Name:
  98. m_EditorClassIdentifier:
  99. version: 4