TestLevel.cs 815 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Cysharp.Threading.Tasks;
  4. using UnityEngine;
  5. using UnityEngine.AddressableAssets;
  6. public class TestLevel : MonoBehaviour
  7. {
  8. [SerializeField] private AssetReference papers;
  9. private Paper currentPaper;
  10. async void Start()
  11. {
  12. await this.SpawnLevel();
  13. }
  14. // Update is called once per frame
  15. public async UniTask SpawnLevel()
  16. {
  17. Paper levelPrefab = await LoadPaperLevel(0);
  18. currentPaper = Instantiate(levelPrefab, transform);
  19. }
  20. private async UniTask<Paper> LoadPaperLevel(int level)
  21. {
  22. GameObject paperGameObject = null;
  23. if (papers.Asset is GameObject)
  24. paperGameObject = papers.Asset as GameObject;
  25. return paperGameObject.GetComponent<Paper>();
  26. }
  27. }