"use strict"; cc._RF.push(module, 'cfabaX1qAZJdq0KnTyLHhDL', 'ZY_GameLayer'); // Texture/prefab/ZY_GameLayer.js "use strict"; cc.Class({ "extends": cc.Component, properties: { _gamestate: GameState.STATE_STOP, //当前游戏的运行状态 _touchstate: TouchState.TOUCH_TRUE, //触摸状态 score: 0, //分数 level: 0, //关数 target: 0, //目标 hang: 0, //行数 stepnumber: 0, //步数 _chessInfo: [], //记录棋盘元素的颜色类型 _lastLevelScore: 0, _selectbox: [], _eliminatePos: [], //消除 _eliminateNum: 0, _clicktipvec: [], _candealwith: true, _limitproptag: -1, _clicktiptime: 0, _selectprop: 0, _propNode: [], _propmotion: [], _proptipsp: [], _firstsavein: false, BANER_HEIGHT: 185, //预留Baner位 _guide: false, _guidenumber: -1 }, getGameState: function getGameState() { return this._gamestate; }, setGameState: function setGameState(state) { this._gamestate = state; }, getTouchState: function getTouchState() { return this._touchstate; }, setTouchState: function setTouchState(state) { this._touchstate = state; }, setScore: function setScore(score) { this.score = score; }, getScore: function getScore() { return this.score; }, setLevel: function setLevel(level) { this.level = level; }, getLevel: function getLevel() { return this.level; }, setTarget: function setTarget(target) { this.target = target; }, getTarget: function getTarget() { return this.target; }, setHang: function setHang(hang) { this.hang = hang; }, getHang: function getHang() { return this.hang; }, setStepNumber: function setStepNumber(step) { this.stepnumber = step; }, getStepNumber: function getStepNumber() { return this.stepnumber; } }); cc._RF.pop();