%{ techniques: [ { passes: [ { vert: vs frag: fs cullMode: none blend: true } ] layer: 0 } ] properties: { } %} %% vs { precision highp float; attribute vec3 a_position; void main () { gl_Position = vec4(a_position, 1); } } %% fs { precision highp float; void main () { gl_FragColor = vec4(1.0); } }