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- "use strict";
- cc._RF.push(module, 'cfabaX1qAZJdq0KnTyLHhDL', 'ZY_GameLayer');
- // Texture/prefab/ZY_GameLayer.js
- "use strict";
- cc.Class({
- "extends": cc.Component,
- properties: {
- _gamestate: GameState.STATE_STOP,
- //当前游戏的运行状态
- _touchstate: TouchState.TOUCH_TRUE,
- //触摸状态
- score: 0,
- //分数
- level: 0,
- //关数
- target: 0,
- //目标
- hang: 0,
- //行数
- stepnumber: 0,
- //步数
- _chessInfo: [],
- //记录棋盘元素的颜色类型
- _lastLevelScore: 0,
- _selectbox: [],
- _eliminatePos: [],
- //消除
- _eliminateNum: 0,
- _clicktipvec: [],
- _candealwith: true,
- _limitproptag: -1,
- _clicktiptime: 0,
- _selectprop: 0,
- _propNode: [],
- _propmotion: [],
- _proptipsp: [],
- _firstsavein: false,
- BANER_HEIGHT: 185,
- //预留Baner位
- _guide: false,
- _guidenumber: -1
- },
- getGameState: function getGameState() {
- return this._gamestate;
- },
- setGameState: function setGameState(state) {
- this._gamestate = state;
- },
- getTouchState: function getTouchState() {
- return this._touchstate;
- },
- setTouchState: function setTouchState(state) {
- this._touchstate = state;
- },
- setScore: function setScore(score) {
- this.score = score;
- },
- getScore: function getScore() {
- return this.score;
- },
- setLevel: function setLevel(level) {
- this.level = level;
- },
- getLevel: function getLevel() {
- return this.level;
- },
- setTarget: function setTarget(target) {
- this.target = target;
- },
- getTarget: function getTarget() {
- return this.target;
- },
- setHang: function setHang(hang) {
- this.hang = hang;
- },
- getHang: function getHang() {
- return this.hang;
- },
- setStepNumber: function setStepNumber(step) {
- this.stepnumber = step;
- },
- getStepNumber: function getStepNumber() {
- return this.stepnumber;
- }
- });
- cc._RF.pop();
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