12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 |
- cc.Class({
- extends: cc.Component,
- properties: {
- _gamestate: GameState.STATE_STOP,//当前游戏的运行状态
- _touchstate: TouchState.TOUCH_TRUE,//触摸状态
- score:0, //分数
- level:0, //关数
- target:0, //目标
- hang:0, //行数
- stepnumber:0, //步数
- _chessInfo: [],//记录棋盘元素的颜色类型
- _lastLevelScore: 0,
- _selectbox: [],
- _eliminatePos: [],//消除
- _eliminateNum: 0,
- _clicktipvec: [],
- _candealwith: true,
- _limitproptag: -1,
- _clicktiptime: 0,
- _selectprop: 0,
- _propNode: [],
- _propmotion: [],
- _proptipsp: [],
- _firstsavein:false,
- BANER_HEIGHT: 185,//预留Baner位
- _guide:false,
- _guidenumber:-1,
- },
- getGameState:function () {
- return this._gamestate;
- },
- setGameState:function (state) {
- this._gamestate=state;
- },
- getTouchState:function () {
- return this._touchstate;
- },
- setTouchState:function (state) {
- this._touchstate=state;
- },
- setScore:function(score){
- this.score=score;
- },
- getScore:function () {
- return this.score;
- },
- setLevel:function(level){
- this.level=level;
- },
- getLevel:function () {
- return this.level;
- },
- setTarget:function (target) {
- this.target=target;
- },
- getTarget:function () {
- return this.target;
- },
- setHang:function (hang) {
- this.hang=hang;
- },
- getHang:function () {
- return this.hang;
- },
- setStepNumber:function (step) {
- this.stepnumber=step;
- },
- getStepNumber:function () {
- return this.stepnumber;
- },
- });
|