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- // Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- // Note: Current format version is experiment, the format may be changed.
- // The future format may not be compatible, you may need to update the script manually.
- // 注意:当前版本的格式是实验性的,之后还会进行修改。
- // 后续版本的格式不保证兼容当前格式,可能需要手动升级到最新版本。,
- %{
- techniques: [
- {
- passes: [
- {
- vert: vs
- frag: fs
- cullMode: none
- blend: true
- }
- ]
- layer: 0
- }
- ]
- properties: {
- texture: {
- type: sampler2D
- value: null
- }
- alphaThreshold: {
- type: number
- value: 0.5
- }
- }
- %}
- %% vs {
- precision highp float;
- uniform mat4 cc_matViewProj;
- #if _USE_MODEL
- uniform mat4 cc_matWorld;
- #endif
- attribute vec3 a_position;
- attribute lowp vec4 a_color;
- #if USE_TEXTURE
- attribute mediump vec2 a_uv0;
- varying mediump vec2 v_uv0;
- #endif
- varying lowp vec4 v_color;
- void main () {
- mat4 mvp;
-
- #if _USE_MODEL
- mvp = cc_matViewProj * cc_matWorld;
- #else
- mvp = cc_matViewProj;
- #endif
- #if USE_TEXTURE
- v_uv0 = a_uv0;
- #endif
- v_color = a_color;
- gl_Position = mvp * vec4(a_position, 1);
- }
- }
- %% fs {
- precision highp float;
- #if USE_TEXTURE
- uniform sampler2D texture;
- varying mediump vec2 v_uv0;
- #endif
- #include <alpha-test>
- varying lowp vec4 v_color;
- void main () {
- vec4 color = v_color;
- #if USE_TEXTURE
- color *= texture2D(texture, v_uv0);
- #if _USE_ETC1_TEXTURE
- color.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;
- #endif
- #endif
- ALPHA_TEST(color);
- gl_FragColor = color;
- }
- }
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