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- /**
- * 全局变量
- */
- Module = {
- bgMusicClip: null,
- GameFaildLayer: null,
- GamePauseLayer: null,
- GameManager:null,
- GameTipLayer:null
- }
- /**
- * zy--公共方法
- */
- var zy = zy || {}
- zy = {
- /**
- * 生成min-max之间随机值
- * @param min
- * @param max
- * @returns {number}
- */
- randNum: function (min, max) {
- return Math.floor(Math.random() * (max - min + 1) + min);
- },
- /**
- * 创建精灵节点
- * @param name 资源路径
- * @returns {cc.Node}
- */
- getSprite: function (name) {
- var node = new cc.Node();
-
- cc.resources.load(name, cc.SpriteFrame, function (err, spriteFrame) {
- var sprite = node.addComponent(cc.Sprite);
- sprite.spriteFrame = spriteFrame;
- });
- return node;
- },
- /**
- * 播放背景音乐
- * @param clip
- * @param b
- */
- playBgMusic: function (clip,b) {
- if (!Module.bgMusicClip) Module.bgMusicClip = clip;
- if (0 === playeMusic) return;
- if (b == undefined) b = false;
- cc.audioEngine.playMusic( Module.bgMusicClip, b);
- },
- /**
- * 播放音效
- * @param clip
- * @param b
- */
- playSound: function (clip,b) {
- if (0 === playeSound) return;
- if (b == undefined) b = false;
- cc.audioEngine.playEffect(clip, b);
- },
- /**
- * 停止播放背景音乐
- */
- stopBgMusic: function () {
- cc.audioEngine.stopMusic();
- },
- /**
- * 是否播放音乐
- */
- isStopBgMusic: function () {
- if (playeMusic === 1) {
- cc.audioEngine.playMusic( Module.bgMusicClip, true);
- } else {
- cc.audioEngine.stopMusic();
- }
- }
- }
- /**
- * zy--公共方法
- */
- var zy = zy || {}
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